Game porting services

PC and console porting for Unreal Engine games

We take an existing game to new platforms — PC, PlayStation, Xbox or mobile — and make it run and feel right on each one.

What we do

Porting work we take on

PC porting

Bring a console or mobile game to Windows PC: keyboard and mouse controls, scalable graphics settings, resolution and ultrawide support, and store-ready builds.

Console porting

Prepare PlayStation and Xbox builds of your game, working under your own platform developer agreements and dev kits.

Mobile porting

Adapt games for iOS and Android: touch controls, memory and battery budgets, and device-tier quality settings.

Performance optimisation

Profiling CPU, GPU and memory with Unreal Insights, then fixing hitches, load times and frame-rate drops on each target platform.

Input & UI adaptation

Controller, touch and keyboard layouts, platform button prompts, safe areas and readable UI on every screen size.

QA on target hardware

Test passes on each platform build, with a written bug list and fixes before you submit.

How a port runs

From audit to submission

  1. 01

    Technical audit

    We review your project, engine version, plugins and target platforms, then send a written scope and estimate.

  2. 02

    First playable build

    An early build running on the target platform so you can see real performance before full production.

  3. 03

    Optimisation & adaptation

    Controls, UI, performance and platform features, delivered in milestones you can test.

  4. 04

    Submission support

    Fixes and build preparation for platform submission requirements, handled together with your team.

PlayStation and Xbox are trademarks of their respective owners. Ruthless Team is not an official platform partner; console builds are produced under the client's own platform licensing and developer agreements.