Capabilities

Two stacks, one engineering standard.

Discipline 01

Unreal Engine

UE.01

Gameplay Systems

Character controllers, AI, physics, and mission logic in Blueprints + C++.

UE.02

Rendering Pipeline

Lumen global illumination, Nanite geometry, custom shaders, post-process stacks.

UE.03

Multiplayer & Networking

Dedicated servers, replication, matchmaking, low-latency state sync.

UE.04

VR / XR

OpenXR integration, comfort systems, hand tracking, immersive UI.

Discipline 02

Visual Studio

VS.01

Native Applications

C++/C# desktop tools, high-concurrency services, and system integrations.

VS.02

IDE Extensions

Custom Visual Studio extensions, MSBuild tasks, and developer tooling.

VS.03

Engine Tooling

Standalone tools that ship alongside game builds — editors, exporters, pipelines.

VS.04

Backend Services

APIs, telemetry, live-ops back-ends powering shipped titles.