Capabilities
Two stacks, one engineering standard.
Discipline 01
Unreal Engine
UE.01
Gameplay Systems
Character controllers, AI, physics, and mission logic in Blueprints + C++.
UE.02
Rendering Pipeline
Lumen global illumination, Nanite geometry, custom shaders, post-process stacks.
UE.03
Multiplayer & Networking
Dedicated servers, replication, matchmaking, low-latency state sync.
UE.04
VR / XR
OpenXR integration, comfort systems, hand tracking, immersive UI.
Discipline 02
Visual Studio
VS.01
Native Applications
C++/C# desktop tools, high-concurrency services, and system integrations.
VS.02
IDE Extensions
Custom Visual Studio extensions, MSBuild tasks, and developer tooling.
VS.03
Engine Tooling
Standalone tools that ship alongside game builds — editors, exporters, pipelines.
VS.04
Backend Services
APIs, telemetry, live-ops back-ends powering shipped titles.